
The overall narrative went down a stranger (and darker) path than I thought, but it was an engaging story and one I thoroughly enjoyed. There was more than one instance where I went in expecting a telegraphed twist, only to get taken in a completely different direction. While Part 1 set expectations for where the story was headed, Act 2 deviated from them in an interesting way. Without spoiling the rest of the story, however, the other entertaining aspect of the narrative comes in the major twists. It's finally his chance to come out of his bubble and watching him experience this is one of the most entertaining elements of the story's second half. While Vella navigates Shay's vessel, Shay faces civilization for the first time and his reactions to many of the quirky people he meets are priceless. The second part is mainly about both characters switching places, turning both characters' tales into "fish out of water" stories. It’s an adventure that I loved seeing through to the end.If Part 1 served to introduce players to Vella and Shay's world, Act 2 was more about turning their worlds on their heads. While I wish that Double Fine kept taking me to new and surprising settings, Act 2 makes the absolute most of each screen of its world. The jokes are punchy, the twists are rewarding, and most of the puzzles are satisfying in a special way. Prosīroken Age: Act 2 wraps up Shay and Vella’s story in great fashion. Adding to this is the fact that most of the puzzles contain a plot or character element to them, meaning that every time you solve one, you flesh out a bit more of the world around you.

Early on in Vella’s story, I found myself getting frustrated as I tried again and again to get the timing down on a puzzle where I had to swing a rope at a specific item.Ī handful of bad apples aside, Broken Age: Act 2 doled out satisfying puzzles at a fantastic rate, and provided dozens of wonderful “aha!” moments that separate great adventure games from the rest of the pack. However, there are a handful of challenges with vague objectives that ultimately require oddly precise timing to accomplish.

The puzzles in Act 2 are much larger, more complicated tasks, but most of the time that means the reward for solving them is that much sweeter. For example, spending some quality time with a snake as Shay is going to help you answer some strange questions as Vella. It really plays with the dual-character setup by peppering puzzle solutions across both halves of the adventure. I found myself trying out every single item on every single character in the world, not because I thought it would help solve a puzzle, but because I just wanted to hear every fantastic line of dialogue.īut rest assured, the puzzles in Act 2 are mostly top-notch. Vella’s rocky friendship with a violent, sentient knife is hilarious, and choosing which awful tree-puns Shay uses on a morose oak brings back fond memories of the insult sword fighting in the Monkey Island series. Still, those settings are again populated with some of the most interesting characters in modern adventure games, and Broken Age shines because of their incredible interactions. Maybe I’m just being greedy, but I loved discovering each new setting so much, and I wish Act 2 kept throwing those surprises at me. I loved revisiting folks and seeing how they've changed, such as Curtis giving up wood working in favor of becoming a metal smith, but I wished there had been more new characters and locations. That being said, I was a little bit disappointed that Act 2 takes place predominantly in the same locales as Act 1, albeit under very different circumstances. It's a well-written and surprisingly-mature story of growing up, dealing with the messes life throws at you, and ultimately coming out a better person.

Controlling both characters as they come to terms with the realizations that they’ve been lied to for a bulk of their lives constantly provides hilarious, and often-times poignant moments.

Exploring a decrepit Mog Chothra as Vella, and meeting the citizens of Meriloft as Shay shine new light on the events of the first half of the game. I really enjoyed how the theme of role reversal seeps through nearly every moment of Act 2. Picking up right at Act 1’s phenomenal cliffhanger, a bulk of Act 2's charm is how it flips the first part’s script on its head.
